This is the final project for my Lighting and Texturing class which took a couple weeks to create. I ended up UV unwrapping most of the models and decided to turn this scene into a beautiful coffee cafe. Looking through the photos, it’s hard to tell the difference between the two images scaled down for the day and night scene but the first one is a regular render and the second has an ambient occlusion layered on top to give the render more accurate shadows. This project took a lot of time to create and many hours in Photoshop to create the color, texture and spec maps. Most of these models are textured with image maps and a few with shaders. The 3D models were created by Todd Fletcher.